First Dev Log!


Hey guys!

This is our first ever devlog, we've released the game yesterday and we made some updates since it's release:

  • Card removal event

The card removal event shoud appear together with the regular combat events and as a reward for the more difficult combats

  • Hotkey to pass turn (E)

We're added a hotkey to pass turn, just like slay the spire have 

  • Text showing round total attack and consequences

In order to save player time counting the damage, defense and life, now there is an UI feedback for this information 

  • New cards for each class that can be unlocked if the player reaches higher round levels (10, 15 and 20)

3 new cards for each class that unlock if the player make it to these rounds

  • Drag n Drop system to play cards

Card can now be draged to battlefield, no need to double click anymore 

  • New Class (Maniac)

A new class based on stuffing your deck with low-cost cards that are useful but may also slow you down sometimes

  • Difficulty scales for each 5 levels passed

Now, every 5 round the game gets harder, all enemies get +1 when defending or attacking 

Files

Card Roguelike Build.zip 18 MB
Sep 11, 2019

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